Fox Gaden
Immortal Guides
3212
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Posted - 2014.05.12 16:39:00 -
[1] - Quote
The most difficult balance in developing a skill system for Legion is finding the balance between making it easy for new players to figure out, while making it complex and flexible enough to keep veteran players interested.
Some of the criticism with CCP Z's plan comes from people thinking that it leans too far toward the new player, and that it will not be as fun for veteran players as a result.
While thinking about this I also thought about the certificate system in EVE, as well as what CCP did when they changed the UI for the skill system in DUST. If you know where to look, you can still open the old skill system in DUST which uses a list interface rather than a node interface. The key that I took from this was knowing where to look.
My proposal is that the skill system that is prominently displayed when you start the game would be CCP Z's Role based Item Progression system, and if you purchase your skills through that progression you will get a skill plan that works for the role you choose. The prerequisites for the skills in that interface would be set by the interface, rather than being the actual prerequisites for the skill.
Then there should be a second skill system interface designed for the veteran player which is much more free form. This second system should be buried a bit so that you have to discover it, or be told about it. This interface would include the same skills as CCP Z's interface (possible more skills), but they would be based on their actual prerequisites, rather than role based prerequisites.
So lets say you want to use the Tactical Assault Rifle: - New Player Interface: You need to skill up through the Assault suit tree, get Assault Rifle, and then you can get the Tactical Assault Rifle skill. - Veteran Player Interface: You simply go to the weapons tree, get the Assault Rifle skill, and then you can get the Tactical Assault Rifle skill.
Key premises:
1) You can't go wrong with the New Player Interface, but you can be more creative with the Veteran Player Interface. On the flip side, the Veteran Player Interface will give you the freedom to make mistakes, while the New Player Interface imposes restrictions that protect you from yourself.
2) The New Player Interface is the default which new players will find easily when they start the game. They will only discover the Veteran Player Interface if they are exploring the UI, or doing research. In either case they are taking actions which indicate that they are ready to discover greater complexity in the game.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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